I would very much enjoy creating a chutes only town where I was constantly forced to build higher and higher. The chute mechanic along with the ability to elevate buildings is one of if not the most unique things that separates this game from others. In regards to the one major exception to the great mechanics, the limitation to what items can go down chutes is a mistake. I don't know what the exact solution for this should be, but something needs to be implemented. This is the same problem Factorio had before the introduction of rockets and infinite research. Whats more is that this game has no sink for extra resources after you have completed all the research. These are all simple products that can be produced at the very start of the game. As an example, I completed all the yellow, red, and blue research producing only flour, shirts, and warm coats. Factory Town does not do this and it is a major drawback to the game. The reason for this is because the game is designed to force the player to not only increase raw material input but produce increasingly complex components. In Factorio there is a common saying "the factory must grow". With one major exception, Factory Town is a game with great mechanics with poor objectives. I make this post because I see great potential in this game and wish to see it be better. I will be referencing Factorio because it is a similar game that I really enjoy and had similar problems before the steam release.
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